Interview: How to make a great game with Greg Lesky, Drinkbox Games
Greg Lesky Lead Designer at Drinkbox Games always tinkered with things to figure out how they worked. We talk about his career making big budget games at EA, Ubisoft, and break down Guacamelee: Super Turbo Championship Edition.
Below is a summary of our interview:
Anyone who has never made a mistake has never tried anything new
No one else knows what they are doing either – Ricky Gervais
Greg talks about his journey from a video game tester than working for big companies like EA and Ubisoft and finally Lead Designer at Drinkbox Studios. We veer off and discuss the development of Skate for EA.
Greg was working on Resident Evil for Slant 6 studios and the project was very challenging. He fell out of love with the game.
Greg was really excited by the games being made at Drinkbox which reignited his interest in making games.
Greg’s work now
We chat about the development of Guacamelee, the latest game from Drinkbox Games. An action platformer with exploration elements based in a fantastic Luchador world.
What’s exciting Greg now
Greg details Guacamelee: Super Turbo Championship Edition, the new, updated, and premium version of the game. One of the new levels Pico de Gallo is detailed.
Helpful Habit: Making lists
Internet Resource: Gamasutra
What’s Your Purpose: Creating games that could be teaching tools
Where to follow Greg
Drinkbox Twitter: @DrinkboxStudios
Guacamelee: Super Turbo Championship Edition will be available on X360, PS3, PC and WiiU
Go and do it. If you have an idea get out there and make something.
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